AI Insights · Timothy · October 2022
Top 5 Trivia Games on Android in Portugal for Q3 2022
Discover the performance trends of the top 5 trivia games on Android in Portugal during Q3 2022, highlighting their weekly downloads, active users, and revenue.
During the third quarter of 2022, the top 5 trivia games on Android in Portugal exhibited varied performance trends in terms of weekly downloads, active users, and revenue. Here’s a detailed look at each game’s performance:
Akinator from Elokence SAS experienced a gradual decline in weekly downloads, starting at approximately 4.8K in late June and dropping to around 1.7K by the end of September. Weekly active users also saw a downward trend, peaking at 26.8K in late July and decreasing to about 13.4K by the end of the quarter. Revenue for the game was minimal, with occasional peaks reaching up to $3.
QuizzLand. Quiz & Trivia game by Quiz & Trivia Games by Mno Go Apps showed a relatively stable download pattern, averaging around 2.5K to 3.6K weekly downloads. The game’s active users saw a peak of 15.4K in late August, with a slight dip to approximately 13.1K by the end of September. However, the game did not generate any revenue during this period.
Guess Their Answer - IQ Games from TapNation experienced fluctuations in weekly downloads, with a significant increase to 3.5K in early September before dropping back to around 1.3K by the end of the month. Active users followed a similar trend, peaking at 9.5K in early September and decreasing to about 5.3K by late September. The game did not record any revenue during this quarter.
Brain Who? Tricky Riddle Tests by Teos Oyun saw its weekly downloads gradually decline from around 2K in late June to just over 500 by the end of September. Active users also decreased from 5.3K in early July to roughly 2.7K by late September. Similar to other games in this list, it did not generate any revenue during the period.
Trivia Crack: fun quiz games from etermax maintained a consistent download rate, ranging from 1.4K to 1.7K per week, with a slight dip to around 1K by the end of September. Active users hovered around 6.5K for most of the quarter, with a slight decrease to approximately 4.9K by the end of September. The game generated modest revenue, peaking at $93 in late June and maintaining smaller amounts throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.